Persuasive design involves crafting experiences that influence users’ attitudes or behaviors in a desired way. It leverages psychological principles to subtly guide users towards specific actions or decisions, often without them being fully aware of the influence. In the Odyssey project, we employed several persuasive design techniques to create an engaging and effective experience for users.
Techniques employed:
Embedded design subtly incorporates the persuasive goal into the user experience, making it less apparent to the user. In Odyssey, we used embedded design by embedding the goal of encouraging exploration within the scavenger hunt’s storyline. This allowed users to naturally step out of their comfort zones as they engaged with the game, without feeling pressured or forced.
Self-affirmation encourages users to reflect on their core values to build confidence and resilience. In Odyssey, we incorporated self-affirmation by prompting users to select values that resonate with them, such as creativity or adventure. We then provided reflective activities related to these values during the game, helping users feel more confident and motivated as they explored new places.
Priming subtly influences users' thoughts or behaviors by introducing related concepts. In Odyssey, we used priming by featuring a butterfly—a symbol of exploration and transformation—in the storyline. The visual and narrative elements associated with the butterfly primed users to be more open to new experiences, aligning with the game’s goal of encouraging exploration and acclimatization.
We tested this concept with our participants who were new to the city of Pittsburgh. They reported that the anticipation of solving clues and going to different locations made them feel adventurous and “like they were in a movie”. Participants stated that they had deeper conversations with their game partners beyond what they usually speak about, making them feel more connected.
Reflection
Go beyond the traditional design methods!
My biggest learning from this project was how to use persuasive design strategies to influence human behavior. Along with the embedded design and self-affirmation techniques, I also studied biases, cognitive dissonance theory, social cognition theories etc. and their applications. The project gave me confidence in applying these strategies in my future designs!
We also used innovative ideation techniques like 'Thing From the Future' and 'Tarot Cards of Tech', which included cards like 'the forgotten', that helped us make a pivotal decision in this project to not limit this game to international students but to anyone new to the area. I'm eager to integrate these approaches into future projects.
Primary Research
We interviewed international students from around the world to understand the problem space from within
01
Conducted 4 focus group sessions with 100 metaphors to set design considerations
During our sessions, we asked participants to reflect on their feelings about various aspects of moving to a new place—such as community, culture, sense of belonging, and relationships with family and friends—by selecting and discussing metaphors from a set of 100. Our research revealed that successfully navigating a new city enhances feelings of safety, confidence, and comfort. Additionally, engaging in conversations and discovering commonalities help foster a sense of belonging and community.
02
Experts in the field recommended to find the right mix of support and freedom
Experts agree that it's important to find a balance between offering support and giving people the freedom to make their own choices. This balance helps individuals connect with others while still feeling in control.
Additionally, experts highlight the need for using various communication methods to keep students informed amidst their busy schedules. Finally, involving students in creating and leading community-building activities has proven to be a powerful approach.
03
We read research papers about acclimation
To deepen our understanding, we thoroughly reviewed 11 research papers on acclimation processes and existing support efforts. We also broadened our research by analyzing popular games like Pokémon Go, Nudge, and SuperBetter, drawing inspiration from their strategies to ignite a spirit of exploration and discovery in our own project.
Ideation
For the first prototype, we told our participants it was an experiential game while obscuring its true purpose. We asked them to go to a coffee shop (we chose coffee shops where they had never been before to encourage them to visit new places). When they arrived, they had to solve the challenge shown below to unlock the token and receive a free coffee from the cafe.
After validating our design concept and confirming the effectiveness of embedded design and self-affirmation in the scavenger hunt experience, we moved forward with creating digital prototypes.
To improve on the first round, we crafted a story around an ‘Art Heist’ where one of artist Andy Warhol’s paintings has been stolen, torn into pieces and scattered around famous landmarks in Pittsburgh!
This iteration aimed to obfuscate the goal of encouraging participants to step out of their comfort zones by embedding it within the game of finding clues. We chose famous spots around Pittsburgh to increase familiarity with the city, as our findings showed that people feel more comfortable when they know well-known landmarks. Additionally, reaching these spots required using public transit, further enhancing their familiarity with the city.
This game guides users to famous cultural and historical landmarks across the city through hidden clues, encouraging exploration and helping them become familiar with their surroundings.
This immersive journey not only fosters a deeper connection to the city but also allows users to find similarities with their own cultures and hometowns, enhancing their sense of belonging. As they uncover these landmarks, their growing knowledge and familiarity boost their confidence, making them feel more at home in their new environment.
At the beginning of the game, players choose a value that resonates with them—Creativity, Adventure, or Friends and Family. This choice then guides personalized prompts throughout the game, tailored to their selected value.
By reflecting on and discussing their chosen values, players affirm their self-identity, reducing psychological threats and enhancing their confidence. This self-affirmation technique is designed to help players build inner strength, encouraging them to step out of their comfort zones.
At the end of the scavenger hunt, participants engage in a reflection activity designed to reinforce their experiences and personal growth. Reflecting on these moments helps solidify the confidence and sense of belonging they gained during the hunt.
By considering their achievements and the challenges they overcame, participants gain a deeper appreciation for their journey, reinforcing their self-affirmation and making them more likely to continue exploring and engaging with their new environment.