What is the problem we are trying to solve
Transportation is a very visually-dependent experience. For the visually impaired, it is challenging to navigate in the bus, and identify available seats.
What method do they use currently to find a seat?
"The biggest challenge for me is finding a seat independently"
"The level of success I have with this is purely dependent on how anxious I feel on a given day"
"This is definitely the suckiest part for obvious reasons, but I haven't yet come up with a more elegant solution for this"
Problem Statement
The Solution
Introducing SeatNavigator
It employs these advanced technologies to create human-centric interactions :
A smart material technology called Eletrik developed by CMU researchers is capable of 3D objects and surfaces into touch sensors using a low-cost ($20 per sq m) conductive paint.
The microcontroller - sensor duo helps convert the electric signal from conductive paint to radio signal. The radio waves then carry information about seat status, transmitted in <1s.
01
Whether there are empty seats & where they are located?
02
How far are they from the seat & how do they get to the seat
Initial Concept Exploration
We rapidly prototyped tactile maps & toggle switch integrated into a phone cover
We chose these modalities for prototypes as:
Readily Accessible
Inconspicuous (inclusive)
Smaller learning curve
Wizard of Oz-ing the bus environment
Testing allowed us to learn that we had to constantly give a continuous two-way feedback to guide them to the seat.
Iterating protoype
Enhancing user experience with intuitive Haptics design
Haptic feedback is accessible to different people with different forms of impairments. It provides continuous feedback in an unobtrusive manner and can be used to guide people as seen in ‘Find My’ technology in Apple.
01
Continuous feedback
Continuous haptic feedback post initiation reduces ambiguity and anxiety giving them a sense of confidence in the system.
02
Positive Reinforcement
Going in the right direction, the pattern changes from single vibration to coupled vibration, to give the confidence that its the right direction.
03
Distance-based precision
As the distance decreases between the user and the selected seat, the precision has to increase in order to lead users to the correct seat
04
Adding Auditory Feedback
Additionally, to provide an extra layer of confirmation and trust, we added an auditory feedback too as a second form of feedback
Designing Error States
Ambient feedback discontinues
An altered haptic vibration takes place
Frequency & intensity of vibrations drop
A sudden altered haptic vibration takes place
Solution Feasibility
Learnings and Takeaways